King Eidon of Ilteriel learns of a new island, far to the south. He sends an expedition in search of new resources, allies, and power. Jorunhaal, Ilteriel’s greatest warrior, is to lead the expedition. Upon setting foot on the island, one disaster after another occurs. The men battle small were-wolves, fall prey to a foul sickness in the air, and uncover demons once sealed away.
A man stands resolved. Dysart, clan Bloodhammer, has returned to the island of Volgunther to purge it of the evil called Salamandrus. He has given his tongue, so that he may speak no contracts. He has given his manhood, so that he may not know his power as a man. He has given his mind, so that no God may take pity upon him.
Wielding the forbidden power of Sang Daemanus, Dysart imbibes the blood of Daemons to cast his spells, to grow his strength, to fuel his powers, but will he be able to stave off the bloodlust before the evils upon the island claim him?
Gods, Dragons, a mercenary with a blade and no memory of his past…. The world of Tiamhaal is alight in war. Men ruled by kings slay their opposition in the name of their God, but there are others who claim the Gods are little more than scorned Dragons of ages past. Scar has come to find the truth, but is the truth an absolute certainty, or is it just the skewed memory of a forgotten kingdom?
With the death of Kulshedra, Dragon of Truth, it has been revealed that Scar, the mercenary, is in fact Sarkany, the Dragon Slayer, a creature fashioned for the sole purpose of purging the Dragons from the world of Tiamhaal, yet such a thing is not so simple. Kings and queens yet war amongst one another. They, too, lie, connive, and coerce, and so, Scar and his friends must find a way to persuade those few, benevolent rulers to band together. In the midst of peace talks and dead Dragons, those still in the worship of the beasts grow more powerful. Some of them even doubly praise their oppressor in an effort to wield more magic. Now, united with his friends, Scar sets his gaze upon a hopeful horizon, but is strength in numbers sufficient to keep the Dragons from completing their machinations?
This is a fanfiction based on The Elder Scrolls series of video games and incorporates the worlds from Morrowind, Oblivion, and Skyrim. An Enchanting Tale is free, thus eliminating any copyright infringement. This novel is not intended for profit.
S’maash is a young dark elf bent on making new discoveries in the field of enchanting. After discouraging words form his fellow mages, S’maash and his brother, S’maath, venture into the dwemer ruin of Dmalzthur in an effort to discern just how the deep elves crafted items such as Volendrung, Keening, and Sunder, yet they find only death and ash in the ancient ruin. S’maash then travels into Cyrodiil, hoping to find some clues on the ayleids’ enchanting practices. When things go awry in the ruin of Anutwyll, S’maash makes his final move into Skyrim, joins the College of Winterhold, and finds himself on a quest for the Daedric Prince of Knowledge, Hermaus Mora.
The daemon sets the dunmer on a path to reforge the Heart of Lorkhan, meet the dwemer in their new city of Xranthrnl, and eventually break ground on unknown forms of enchanting. This is the perfect addition to The Elder Scrolls.
The first installment of The Adventures of Larson and Garrett. Young Larson and his older brother, Largo, attempt to discern the reason for the disappearance of children in the farming town of Flotsam. While Larson’s father has also vanished from town, it is up to the siblings to figure out just what is going, and all while the folks of Flotsam keep stating that there are no more monsters.
The second of The Adventures of Larson and Garrett. Seven years after the defeat of the reaper in Flotsam, Larson and his older brother, Largo, travel to the city of Pallisade where the two immerse themselves in hard labor. After Largo decides to make another move to a nearby port town and leaves his younger brother, a werewolf attacks Pallisade, and Larson joins a grizzled mercenary in the hunt for the beast.
The third of the adventures! After the loss of his family and the passing of his mentor, Larson finds himself in a vibrant tavern where he meets a wanderer named Garrett. The young traveler informs Larson that a nearby elven community is being hassled by goblins. Weary of his drunken stupor brought about by depression, Larson joins Garrett, and off they go into trouble…comedy ensues.
Trouble in Atjibur is the fourth installment of The Adventures of Larson and Garrett. The two friends venture off into the caves beneath Lod to rescue a young man in distress. A dwarf joins the group. They fight giant spiders. Everyone laughs until they accidentally come across members of The White Wraith cult.
Garrett’s Tale is the fifth of The Adventures of Larson and Garrett. Garrett has traveled on his own to Talsador where he is to meet up with Larson. During his trip, the magickal trinket recovered from the goblins seems to provide some problems. After an attack by giant bats, recovering information about the Gods of War and Destruction, and fighting off a band of mercenaries, Garrett comes to learn that there are evil forces at work behind the scenes.
The sixth adventure! Larson and Garrett have been reunited and ride out from Talsador to Xorinth in the hopes of delivering the goblin trinket to safety, but during their ride, they run amok wyverns and a dragon so ancient its scales glisten like black mother-of-pearl, yet safe in Xorinth, they receive some disconcerting news from Garrett’s friend Rolas, the high-elf overseeing the libratoreum.
The seventh installment of The Adventures of Larson and Garrett. The evil artifact has been delivered to Rolas at the libratoreum, but Larson’s and Garrett’s troubles are far from over. Xorinth’s resident detective, Mathew, wants words with the adventurers. After a disconcerting q and a, Larson learns about his father, and Garrett learns that the Dark One may have another artifact containing the evil power of the God of Destruction. Serious trouble ensues when the libratoreum is attacked and Garrett is blamed.
The eighth installment of The Adventures of Larson and Garrett. Crafty Garrett finds a way to contact the thieve’s guild of Xorinth and purchases information regarding the murder of his friend and the attack on the libratoreum. Meanwhile, Larson and crew await further instructions from Detective Mathew. Once everyone reconvenes, they venture into the sewers in search of the White Wraith cult.
The ninth installment of The Adventures of Larson and Garrett. Join the crew as they arrive in Stormguard, capitol of Ruvonia. They split up to glean information regarding Minister Parish, an evil figure bending the cult of White Wraith, and the nobility, to his whims. The crew fights back after some of their own fall to an ambush.
A People Defiled is the tenth installment of The Adventures of Larson and Garrett. After the events in Stormguard, Larson and Garrett take work as mercenaries in order to infiltrate the city of Glenmoor and confront Minister Parish, the Dark One, himself. Unfortunately, the citizens of Glenmoor seem to be under some wicked spell and take up arms against the crew, resulting in a bloodbath.
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